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Below are the 20 most recent journal entries recorded in Isaac Kelley's LiveJournal:

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    Tuesday, June 30th, 2009
    10:49 pm
    Isaacistan!



    Hello!  Are you a discerning tourist looking for the "it" spot?  Are you sick of played out scenes like Paris, Sealand, and McMurdo Station?  Are you ready for a little adventure?  Looking for a nation that your parents wouldn't understand?  Have we got the country for you!

     
    Come to Sunny Isaacistan!  Isaacistan is a sexy up-and-coming republic that all the cool kids are flocking to!  Come!  Bring your tourist dollars to buy overpriced crap that proves you were part of the Isaacistan scene before it sold out and went all commercial.   Isaacistan!
     

    Founded in 1982, The People's Republic of Isaacistan has long been an important part of the international scientific and diplomatic community.  Initially a free-love commune, in 2007 the government was restructured as a brutal dictatorship.  Since the regime change, our happiness index has climbed to an implausibly high 103% Happiness.  Don't you want to visit a nation as happy as that?
     

    Come and spend!  Unlike certain other countries on the way out, our economy is thriving.  While our long-term economic model is based on the construction and export of our Imperial Death Robot Army, we here in Isaacistan like to joke that our real biggest export is FUN!  But actually it is the robot thing. 
     

    Our women are beautiful, our men are amusingly ethnic, and our Murder Squads have been reminded to leave visitors alone.  What are you waiting for, vacationer?  Come to sexy nation that knows how to show a tourist a good time!  Isaacistan will respect you in the morning!
     

    ISAACISTAN!
     

    The People's Republic of Isaacistan FAQ

     

    Q. Is this a real country?

    A. Sure!  The concept of "country" is just a thought exercise anyways, so this country is equally real as all others. 
     

    Q. So where are you located? 

    A. Where is the other end of a rainbow, friend?  Isaacistan is part of the emerging COUNTRY 2.0 model of nationbuilding.  You see, the old way of forming a country was to own some land and kill anyone who tried to live on that land.  We in the People's Republic think that land-based countries are for chumps.  I mean, just look at Belgium.  Nobody wants to live there.  Anyone still living in a lame old-school country is a loser who probably can't get dates. 

    Q.  Wait, so where are you?

    A. Buckaroo Banzai famously told us that "wherever you go, there you are."  The industrial rockers known as Ministry taught us that "Where you thought you were going to weren't never there."  And when asked this riddle Winnie-the-Pooh replied "Cottleston, Cottleston Pie."  So it is with Isaacistan. 

     

    Q.  What is your economy like?

    A. In Isaacistan, our only currency is hugs.  While the exchange rate fluctuates, tourists can get one hug for roughly $20 US dollars.  That's spending power! 

     

    Q. Can I become a citizen?

    A. I don't know.  Do you suck?

     

    Q. Kinda.

    A. Then you'll have to take our Entrance Exam. 

    Wednesday, June 24th, 2009
    8:07 pm
    It came with postcards!



    I hate Final Fantasy.

    I hate random encounters.  I hate character grinding.  I hate turn based combat.  I hate lo-fi movies that make you play a crappy game to get more story.  Final Fantasy is not meant for me.  And yet, the other day I bought myself Final Fantasy VII: Advent Children, the CGI feature film sequel to Final Fantasy VII. I didn't just buy the movie, I bought the Limited Collectors Edition of the movie.  Why on Earth would I do that? 

    Fact is, even though I hate the games, I find Final Fantasy to be an absolutely mesmerizing franchise.  Right off the bat you have the deliciously blunt irony that a game that is called "Final Fantasy" because it was to be the swan song of a game company on the brink of bankruptcy would go on to be one of the most important properties in the gaming industry, spawning dozens of other games, also labeled as "final".  I just think that's funny. 

    More substantially, I love that the series proper is an anthology.  Each numbered Final Fantasy game is a separate work, with different characters in a different setting with different gameplay mechanics.  You aren't even assured of getting a fantasy game, as the series has bounced from generic sword and sorcery to steampunk to science fiction.    That's twelve distinct games, presenting twelve different experiences with more on the way. I can't think of an analog to this in any other medium. 

    Personally, I think the anthology format is great, but I find it fascinating me that it has worked as well as it has. Despite a lack of recurring characters, and despite the fact that the mechanics have dramatic evolutions from title to title, Final Fantasy is one of the most popular video game franchises in the world.  Each new iteration is automatically a big deal. 

    And even though the series itself is entirely "new IP", they do exploit both the Final Fantasy name and the characters and settings in a variety of ways, most of which are weird as hell.  The ancillary titles are a beautifully bizarre mix.   You've got two spin-off sub-franchises: Final Fantasy Tactics, and Final Fantasy Crystal Chronicles.  You've got an increasing number of indirect follow ups set in the same world as one of the core games.  And then you also have a go-kart racing game.  You have fighting games.  You have a snowboarding game.    And you've got Kingdom Hearts, a series of games where popular Final Fantasy Characters cross over with popular Disney animated characters.  This is a terribly popular franchise, despite being one of the worst ideas for a video game ever.  You've also got two feature films, one a sequel to one of the games, one a movie that isn't based on any video game at all. 

    I love the confusion of sorting out the games.  In America Final Fantasy II and III were followed by VII.  When we asked what happened to IV, V, and VI?  We were told that we had played two of them, IV and IV, but that they had been renumbered in the West.  Now that they've been re-released in America under their original Japanese numbering, it is impossible to refer to those titles without causing confusion over what game you are playing.  To make up for all the Final Fantasy games that our market was skipped, we got three Game Boy games that were labeled Final Fantasy that were actually part of an entirely different franchise.  And of course, Advent Children is labeled "VII" despite being only the second film, and being a direct sequel to a property from an entirely different medium.  

    Oh and somewhere in all this mess, There has even been one direct sequel.  It has my title of any video game:  Final Fantasy X-2.  Out loud, that's "Final Fantasy Ten Two."  I want them to make a prequel to it called Final Fantasy X-2-Zero.  The game is about pop singers who swap clothes and it's gameplay elements include "dresspheres" and "the garment grid".  This is awesome.  I never want to play the game, but I am totally enriched for knowing that it exists.   

    Final Fantasy is just such a crazy clusterfuck of well-meaning pretension and low art and goofiness and badassery and sometimes snowboarding.  Looking at it like this, I understand why I spent so many years trying to like these games. 

    Huh.  I love Final Fantasy. 

    So did all of this compel me to buy Advent Children?  Nah.  I just love action animation, and Advent Children's got the goods. 
    Monday, June 15th, 2009
    10:41 pm
    A man, a plan, a canal

    So I had a nice walk today.  The Ohio Erie Canal runs behind my office building, and on a whim I decided to walk the path along the canal.  I'd never walked the path before and I have to say it was pretty neat.  To my left, water.  To my right, the rear of the buildings of Main Street.  At my feet, lots and lots of dog shit.  The pathway itself was constructed for the public, but tucked away.  An interesting mix of public and private. 

     

    I used to explore a lot as a teenager.  I used to do things on a whim all the time. 

     

    My life has been so reactive as of late.  Between Brandise, Riley, My Mom, Rachel, Michael, Gretchen, Alissa, Ava, Angie, Mitt, Troy, Ethan, Stephanie, and the rest of my long list of loved ones, and the rest of this beautiful world, and the wonderful culture I get to live in, my life literally has enough riches to satisfy four men, and I've fallen into the trap of spending so much time trying to juggle my good fortune that I'm not taking the time to enjoy it. 

     

    That's one of them good problems, I reckon. 

     

    One of my favorite bits of pop wisdom comes from David Byrne in his film True Stories.  "I really enjoy forgetting. When I first come to a place, I notice all the little details. I notice the way the sky looks. The color of white paper. The way people walk. Doorknobs. Everything. Then I get used to the place and I don't notice those things anymore. So only by forgetting can I see the place again as it really is."

     

    I believe routines provide diminishing returns.  Do something special often enough and you lose the thing that made it special in the first place.  For me, being an adult seems to be about balancing the need to break as many patterns as possible against the need for the stability that life’s patterns provide. 

     

    At any rate, I’m glad I took the time to explore the canal a little bit. 
    Wednesday, May 20th, 2009
    8:47 pm
    Clarification
    I wish to set the record straight on a matter that has been misreported over the years.  Some people are under the impression that I dressed as Mr. Spock for my Seventh Grade class picture.  This is false.  In the portrait, I am clearly wearing a red command uniform of 24th Century Starfleet.  Spock is traditionally known to wear a 23rd Century uniform, in the blue color denoting the Fleet's science division.  While Spock has been known to wear red, and to Command Starships, by the time of the 24th century he was no longer enlisted in Star Fleet, but was instead part of the Federation's diplomatic corp. 

    Furthermore, while in the 23rd century, Spock may have been the only Vulcan officer in Star Fleet, by the time of Picard's Enterprise Vulcan officers were commonplace, most notably Doctor Selar of the Starships Enterprise and Excalibur, and Lt. Tuvok of the Starship Voyager.  Some may point out that unlike Tuvok and Selar,  I am a white male, and that in point of fact, apart from Spock, all notable Vulcans in Star Fleet are either female or black.  This observation ignores the greater issue, namely that Starfleet is not in the habit of making officers out of pubescents, Wesley Crusher notwithstanding.  Clearly I was not dressed as any specific Vulcan, but was merely dressed as a Vulcan everyman with the rank of Starfleet Commander.  Also, there were totally white dude Vulcans in the baseball episode of DS9.

    At any rate, I was not Spock in that picture.  I am not, nor was I ever, that big of a geek. 
    Thursday, April 9th, 2009
    3:03 pm
    A totally good idea I just had
    I think it is time for a modern, cross-platform reimagining of Captain N. Some
    dude who plays too many video games gets teleported INSIDE THE TV, where his
    innate video game mastery makes him an instant hero. He’d have Wii
    Nunchucks that he’d use like REAL nunchucks.



    His allies would include:

    Niko Bellic, boring and nice, our token ethnic.

    Marcus Feenix, the effeminate one.

    Gordon Freemon, a real wisecracker.

    Cooking Mama, the token sexy lady.



    They would drive around in their Warthog fighting GladOS’s army of Big
    Daddies. GladOS would have a trusted lieutenant in Ken Kutaragi. Every
    thing Ken tells GladOS would make TOTAL SENSE, but be ignored by GladOS.



    They would also be in a Pop Band and all play Guitar Hero instruments.
    Monday, April 6th, 2009
    5:31 pm
    The future of video games
    I’ve got a great idea for a video game. I call it Buy Me Nachos.



    It is pretty cutting edge. Gameplay takes place in an “open world”
    environment that is actually scaled 1:1 with reality. The player does not
    pay for the game itself, but instead is charged a series of
    “microtransactions” as they obtain in-game items.



    Players assume the role of an agent working for a mysterious mastermind
    known as Isaac. Gameplay consists of a variety of exciting missions in
    various locales dripping with Latin ambiance. Players start with basic
    fetch quests like the classic “Go to Taco Bell and Pick Up Isaac Some
    Nachos” scenario, moving on to the more complicated “Go to Chipotle and Make
    Sure They Don’t Forget to Put Extra Cheese on Isaac’s Fajita” quest.



    The final boss fight involves a Choco-Taco.
    Sunday, April 5th, 2009
    1:34 pm
    1:30 pm
    Thursday, April 2nd, 2009
    8:06 am
    Encyclopedia
    So I made a thing last week. People seem to be having fun with it. Check
    it out:

    http://asskickipedia.pbwiki.com

    Go! Run and play!
    Friday, March 20th, 2009
    9:17 pm
    Isaac Plays Video Games While Dinking Beer - Update 5
    9:21 :  I was going to spend the evening trying to resurrect Caution: Wet Floor, my old website, but a.) I feel like crap and b.) I don't know how to design websites any longer.  So instead I'm going to play video games while drinking beer.  I will update the internet on my progress because I know how much you kids care about me playing video games.


    Updates beneath cut! )
    Best Damn bottle opener ever



    Tuesday, March 17th, 2009
    10:56 am
    Kong
    I finally got to see King of Kong: A Fist Full of Quarters last night. Damn,
    is that an amazing piece of film. For those of you not in the know, King of
    Kong is a documentary film that tells the story of the rivalry between the
    two best Donkey Kong players in the world, Billy Mitchell and Steve Weibe. The
    competition is nothing short of epic.



    The film showcases the world of competitive high score gaming. There is
    something deeply compelling about looking at the machinery of any
    subcultures and hidden societies. The ways that they are similar to
    mainstream cultures and the way that they differ, the contrast makes for a
    pretty good mirror.



    The personalities, etiquette, values, and community of these competitive
    gamers are especially fascinating. People considered utter losers by most
    cultural metrics are within this society, champions. Billy Mitchell isn’t
    an awkward guy with an incredibly bad haircut, he’s the greatest video game
    player in the world. There is a powerful inversion at work, where
    something commonly perceived as a childish diversion has become a deadly
    serious test of personal mettle.



    In King of Kong, the filmmakers are telling the instantly-recognizable
    underdog sports story, but they are telling it a very unfamiliar setting. The
    result is utterly gripping. Steve Weibe, the young upstart seems like such
    a sweet guy, I don’t care how little of a fuck you give about Donkey Kong,
    you want him to succeed at his dream. Standing in his way is an
    establishment with a vested interest in watching him fail. The ensuing
    gamesmanship, coupled with treachery, politics, and personality clashes are
    as engrossing as any sports film.



    Of course, a lot of it is bullshit. Timelines have been distorted, facts
    have been omitted, and every move against Weibe is cast in the worst light
    possible. None of which makes the story any less gripping. Still, I trust
    the filmmakers far less than I trust the “villains” of King of Kong.



    Also, the movie is very funny. This is not surprising. Nerds are
    funny. Giant
    egos are funny. Nerds with giant egos are pretty damn funny. Watching
    people full of pride and ego over something considered inconsequential is
    one of the great comedy disconnects. I reckon many people have enjoyed the
    film largely for the “haha look at the freaks” factor.



    Yeah, I laughed a lot, but I gotta say, I have nothing but respect for these
    freaks. Would I want to spend my life watching countless hours of high
    score tapes? Or playing Donkey Kong for hundreds of hours, learning the
    precise patterns of play needed to eke out a few hundred more points? No,
    because I have drastically different values than these fellas.



    However, these are men (almost without exception, this is a all-boy club) who
    are just not equipped to deal with society on mainstream terms. And yet,
    these socially awkward misfits have created a space where they are
    champions, or live among champions. They get to taste the sweetest of
    victories. I applaud these guys. They get to live in a strange nerd
    Valhalla unlike any we will ever know.



    It is a truly great film. It is about how we define ourselves and what we
    value. It is funny and sweet, and a gross distortion of reality. I’d
    recommend it to anyone, and strongly recommend it to anyone with any level
    of interest in classic video games.
    Monday, March 16th, 2009
    12:31 pm
    "Okay, Isaac. Let's talk ghosts."
    So my friend flyngzebra (I don’t know how to code user tags I am very sorry
    for this) is teaching English Comp One this semester. She assigns a weekly
    journal topic, and at the start of the semester she asked me for some topic
    ideas. I threw out a bunch of random ideas, some more serious than others,
    and well, a week or so back, she assigned the following topic:



    “My friend Isaac doesn’t understand how people in the 21st century can
    believe in ghosts. Explain it to him.”



    I have to say, having 20 semi-literate college freshmen explain to me why
    they believe in ghosts has been a singular experience. The far most common
    argument is the “I heard a noise once, so ghosts are real” argument. A
    close second is “Ghost Hunters proves that ghosts are real with science.”



    Ghostbusters is cited no less than four times.

    A majority of the papers directly addressed me, which was sweet. One paper
    presumed a hypothetical “Isaac” and spoke of the discussions that the author
    had held with this “Isaac” fella.

    I was told I need to get off of my high horse. This is true. I do.

    Many students interpreted the “21st century” part of the premise as an
    indicator that belief in ghosts is more prevalent now than in centuries
    past. I fear that they may be right.

    “science probably proves ghosts.”

    “ghost abductions are on the rise.”

    If I recall correctly, three of the students don’t believe in ghosts. One
    doesn’t believe in ghosts, but does believe in spirits of dead people
    roaming the earth, and two students I honestly couldn’t quite tell if they
    were being serious or not.



    I still don’t believe in ghosts, but I’ve gained some scary insight,
    nonetheless.
    Friday, March 13th, 2009
    7:28 am
    Legions
    Ok, so I missed it last year when it came out, but Galaga Legions is
    freaking sweet. At release, I sorta dismissed it because it looked garishly
    un-Galaga-like, and also Geometry Wars 2 had just come out. Now I realize
    the error of my ways and oh my goodness is this a sweet game.



    It is like Galaga. Times a billion.
    Tuesday, March 3rd, 2009
    1:31 pm
    Good Advice For Rare Situations -- Two Easy Points
    Sometimes when playing Scatergories, the letter will be “M” and the prompt
    will be “Cartoon Character”. Your first impulse is likely to be “Mickey
    Mouse” as he is not only the most famous cartoon character ever, but he is
    also worth two points. However, it is clear that this very fame makes him a
    poor choice. Other mouse alternatives seem may seem viable, perhaps
    “Minnie”, perhaps “Mighty”. YOU ARE NOT THE ONLY PERSON CONSIDERING MOUSE
    ALTERNATIVES. Choosing any mouse is fraught with danger, even opting for
    the “Mickey” double bluff.



    My advice is “Mister Magoo.”



    Unless you are playing with someone else who has read this post.
    Wednesday, February 25th, 2009
    8:16 pm
    Killer App
    When I bit the bullet and bought an Xbox 360, I knew it meant I was years away from buying a PS3.  Sony would need to bring out something truly special to justify the sticker price.  Much as I LOVE Metal Gear, MGS4 wasn't going to be enough.  Little Big Planet isn't enough.  Nothing else even had me excited. 

    Last night I decided I needed to get a PS3.  Last night I saw my friend play Flower.  
    Tuesday, February 24th, 2009
    2:33 pm
    Fearless' List
    I was watching this tv show, and one of the characters had a list of one
    hundred things he wanted to do before he died. Hard things, unique things,
    crazy things, socially frowned upon things.



    It’s a cute conceit, if not an original one. And while I admire the notion
    of pushing yourself to do as much as you can within one life, my first
    impression was that “the list” was a cheat. That it was an easy substitute
    for having a genuinely adventurous outlook.



    Somewhere along the line, my outlook flipped. Life settles into
    routines. Sometime
    it is not enough to be open to new things, you have to seek the adventures
    out. So I think having the list can be a good way to encourage you to shake
    things up.



    I’m compiling my list now. I’m not going to post it. Instead of denying
    myself something for Lent, I’m going to try new things.
    Monday, February 16th, 2009
    10:16 am
    Ain't getting younger, might as well do it.
    Last Monday my best friend decided to get married to her longtime dude on
    Valentines Day.



    The ad hoc ceremony was lovely. Angie's uncle walked her down the stairs to
    The Final Countdown. Mike's ordained buddy gave a sweet speech that
    included a recitation of that profound proverb, Let's Get Married by Jagged
    Edge. As they were pronounce man and wife, the (Harmonix's) Rock Band
    played White Wedding.



    Theirs is now the wedding to beat.



    Congratulations Angela Ryan Greth and William Michael North.
    Friday, February 13th, 2009
    4:22 pm
    Don't Read This
    25 Non-Random Things about me.



    1. I am compelled to respond to freeform memes.

    2. That doesn't mean I approve of them.

    3. I reckon that makes me some sort of hypocrite.

    4. Fortunately I don't care what you think about me.

    5. I'm writing a list about my attributes.

    6. So, clearly I do care what you think about me.

    7. Obviously I'm a liar.

    8. Anything I list here is therefore suspect.

    9. I stole the Lindbergh baby.

    10. There is no way to prove or disprove anything I say on this list.

    11. I mean, except Google.

    12. Anyone who uses Google is a cheater.

    13. Cheaters never win.

    14. Winners don't use drugs.

    15. I'd say my best trait is the way I balance my smug smarty-farty
    knowledge of useless shit against my ironically self-effacing knowledge of
    other, different useless shit.

    16. I'd say my worst trait is my enormous penis.

    17. Seriously that thing's huge.

    18. They call it King Dong.

    19. Y'know, Like King Kong only it is my penis.

    20. Ok, I'll stop now.

    21. There are only 3 full time Master Builder/designers employed by the LEGO
    company in North America, and all 3 of those Master Builders are over 6' 3".


    22. That previous thing wasn't about me even a little bit.

    23. But at least it wasn't about my penis.

    24. Unlike that one.

    25. Sorry.
    10:31 am
    Things I hate
    1. Hipsters
    2. Hating on hipsters
    3. Cutesy ironic hating on something you are doing yourself
    4. Passing off lists as content
    Monday, February 2nd, 2009
    7:49 pm
    It has been HOW long since my last post?
    I love playing games. Aboslutely love them. Board games, roleplaying
    games, card games, video games, backyard sports, I eat them all up. I like
    the act of play, double so when I can do it with my friends. I've played
    many many games, and of all of 'em, my single favorite game is Magic: The
    Gathering.



    Magic created a whole new type of game in 1993, the collectible card game
    (CCG), and crazily, the first is still the best. The conceit of the game is
    that each player builds a deck of sixty or so cards. The players are in the
    roles of dueling wizards, and their hand of cards represent a library of
    magic spells that they can cast. While this might just seem a gimmicky
    concept, it actually opens up a depth of gameplay options that is without
    parallel.



    The game has the greatest variety of play you'll ever find in a game. With
    dozens of deck-types and an infinite number of possible deck combinations,
    No two games are going to play the same. There are fast decks, slow decks,
    offensive decks, defensive decks, sneaky decks, brute force decks, combo
    decks, tribal decks, equipment decks, aura decks, token decks, and many many
    others. This variety helps keep the game from being reduced to "whoever
    bought the most powerful cards wins."



    And of course, Magic's nature means that there is more to it than just the
    terribly fun gameplay. Part of the fun of Magic is also getting new cards:
    Checking out the art, reading the flavor text, reading what the cards
    do. They're
    like nerd baseball cards. And it should come as a surprise to no one to
    learn that when nerds make baseball cards, you can play a card game with
    them.



    Even better, there's also the joy of deck construction. With so many cards
    out there, you can trick out your decks, a sort of personalization that just
    isn't available in most games. Some players like to make the sleekest,
    most effective killing machine that they can. Some folk like to make decks
    that don't just kill, they kill big.

    Myself, I like exploring card synergies and coming up with new clever ways
    to kill. There's real satisfaction in building and tuning your decks.



    All that variety make the game appear really complicated. And it is, sort
    of. But much like a nomic, the basics of the game are really simple. The
    complexity comes from the weird things that the cards do, and since the
    cards, y'know, say what they're doing right on theme, whatever is happening
    is pretty easy to track. The result is a complex game that moves fast and
    rarely gets bogged down by rules issues. That might not sound like much if
    you don't play games, but it is a freaking big deal, trust me.



    I love Magic because it never stops being fun and never stops feeling new. You
    never "solve" magic because there are so many decks and so many cards. It
    is very complex, while being very simple at the same time. It rewards both
    creativity and tactics. It has a sweet spot of randomness and control that
    I love. And in the hundreds (thousands?) of games I've played, the game has
    never stopped producing awesome "I've never seen that before!" moments. Magic
    is a wonderful game, without peer. Tonight my friends are going to play one
    more set of games, and then retire from playing.
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